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The Gnomon Workshop - Digital Sculpting Human Anatomy | |||||
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In this DVD Zack Petroc presents a modern approach to digital sculpting that
includes technical discussions, and features in-depth techniques for adding life
and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer
takes a step-by-step look at how underlying muscles and bone structure affect
the true form of the human body. The Maya content highlights creating and
preparing a low-resolution base mesh, and includes techniques that apply to
other Poly modeling packages. The central part of this demonstration takes place
in ZBrush, with a comprehensive description of how to develop anatomy while
adding weight, balance, and realism to your character. Finally, Zack showcases
techniques for using the detailed ZBrush mesh to create an organized animatable
mesh in Maya. This lecture is intended for all students and professionals who
wish to strengthen their character work through furthering their knowledge of
human anatomy. Instructor: Zack PETROC 2 1/2 hours of lecture. Chapter: 01: Block-in Maya Mesh 02: Initial Development: Gesture and Torso 03: Initial Development: Leg and Foot 04: Initial Development: Arm and Hand 05: Initial Development: Head 06: Finalizing: Torso 07: Finalizing: Leg and Foot 08: Finalizing: Arm and Hand 09: Finalizing: Head 10: Gesture Tweaks and Superficial Veins 11: Creating an Organized Mesh http://img245.imageshack.us/img245/1057/digitalsculptinghumananov8.jpg http://img245.imageshack.us/img245/675/digitalsculptinghumananqf0.jpg http://img245.imageshack.us/img245/5989/digitalsculptinghumananiw4.jpg http://img245.imageshack.us/img245/8696/digitalsculptinghumananty6.jpg http://anonym.to/?http://thegnomonworkshop.com/dvds/zpe01.html
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