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Digital Tutors - Detailing Next-Gen Characters in ZBrush | |||||
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Learn a production workflow and time-saving techniques for creating
high-resolution geometry for use in games, methods of sculpting, generating and
applying maps, and adding character enhancements for appeal. Contains over 5
hours of project-based training for artists learning the creative processes of
modeling and sculpting characters for next-generation games. Popular highlights include: * Character Refinement * Adding Appeal for Enhancement * Additive Sculpting Techniques * Subtractive Sculpting Techniques * UV Tools and Techniques * Creating Usable UV Layouts * Strategically Combining UV Shells * Preparing Geometry for Sculpting * Exporting Geometry from Maya * Importing Geometry to ZBrush * Appending Subtools * Morph Targets * Subdividing Geometry * Sculpting Organic Shapes * Masks and Deformation for Detail * Adding Flexibility with 3D layers * Stencils to Add Details Sample 3 sample lessons » * Creating Custom Alphas * Hard Surface Detailing * Integrating Geometry with Detail * Combining Brushes and Strokes * Adding Texture with Alphas * Exporting Normal Maps * Using ZMapper to Create Normal Maps * Applying Normal Maps in Maya http://www.anonym.to/?http://www.digitaltutors.com/store/product.php?productid=3461&cat=0&page=1
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